Gaunt's Ghosts Nation Of Ghosts - Marching Orders - Nation Of Ghosts a series of novels written by Dan Abnett. It is a military science fiction series set in the Warhammer 40, universe. As ofthe series spans 16 novels which document the efforts of the Tanith First, a highly skilled yet unappreciated light infantry regiment of the Imperial Guardduring the Sabbat Worlds Crusade.
The protagonist is Colonel-Commissar Ibram Gaunt, one of the few political commissars of the Imperium to be officially awarded command of a regiment.
Although Gaunt is the primary character, the perspective from which the novels are told shifts regularly to encompass a wider view of events — it is usually told from the Imperial point of view, though the perspective is occasionally seen through the eyes of antagonists.
Elements of the series later reappeared in other series by Abnett, including the Eisenhorn and Ravenor trilogies, and has resulted in two spin-off novels, Double Eagle and Titanicus. The series began Magnu - Hawkwind - Castle Masters Collection a continuing set of loosely connected short stories in the Black Library magazine Inferno!
The next short piece, entitled "Vermilion Level", was written out to novel length as First and Only and published as the Black Library's first original novel the book line up until that point consisting of reprints of novels from the pre-Black Library days and anthologies of short fiction taken from Inferno!
The original short pieces subsequently appeared as flashback -chapters in Ghostmakerthe second book. There are also ancillary novels devoted to minor characters in the main series and a mock "historical book" about the war in which the books take place, as well as merchandise such as badges, T-shirts, and special editions of the books themselves. The novels fall into a series of four-story arcs, of which three have been completed while publication of the last is still ongoing.
After Novemberthe first five novels from First and Only to The Guns of Tanith were reprinted with new cover art by Adrian Smith; Smith has since drawn every cover illustration to date, with the exception of The Iron Star which used a stock image of the Tanith regimental badge. Previously, cover artwork had been created by a variety of artists. The Founding and Saint story arcs have been released as hardcover omnibus editions, with paperback editions which were released in February and August respectively.
The publication of The Iron Star took the form of a 1,copy limited edition novelette which was only available for purchase at the UK Games Day and the Games Day in André The Giant - Sport - Bon Voyage. Their battles are normally against the forces of Chaosalthough they briefly face orks on Typhon Eight.
Up until Guns of Tanith the Ghosts are mainly pitted against heretical Nation Of Ghosts - Marching Orders - Nation Of Ghosts armies, but on Phantine and in most of the campaigns following it they face the well-trained and elite Blood Nation Of Ghosts - Marching Orders - Nation Of Ghosts . By the end of Only in Deaththe Ghosts have been serving in the Crusade for roughly twelve years.
Each novel begins with an extract from a fictional book called A History of the Later Imperial Crusadeswhich briefly explains the situation in which the Ghosts have been deployed.
These extracts are written in a past tense, implying that they were written after the Sabbat Worlds Crusade ends, and do not normally refer specifically to the Tanith First. First and Only is the first novel in the series and, in fact, was Abnett's first published novelintroducing Gaunt, his regiment, and the Sabbat Worlds Crusade.
While deployed in the theatres of Fortis Binary and Menazoid Epsilon, the Ghosts become embroiled in a plot by an ambitious general officer to supplant Warmaster Macaroth as supreme commander of the Crusade force. Ghostmaker is a collection of short stories originally printed in the short fiction magazine Inferno! Through a series of vignettes, Abnett details the fall of Tanith and the founding of the Ghosts, followed by particular episodes focusing on the lives of some of the noteworthy members of the Ghosts, including Gaunt, Col.
Colm Corbec, Maj. Elim Rawne, Sgt. The book also establishes the Ghosts' rivalry with the "Royal Volpone" guard regiment and their commanding officer, Colonel later General Sturm, which plays out in the subsequent novel Necropolis.
After the fall of Tanith, the book is focused on four main theatres of operation:. Voltemond is described in Ghostmaker as a temperate world, similar to Earthwith extensive marshlands around Voltis City, the planetary capital, which was under Chaos control before the events of Ghostmaker.
The Tanith are then ordered to infiltrate and assault the main water-gate and sanitation outfall of Voltis to mine the walls and form a breach for an assault by the Royal Volpone 50th storm troopers, known as the "Bluebloods". The assault on the water-gate is repelled when the traitors open the floodgates and flush the Tanith out; however, Sergeant Cluggan leads a successful attack Somebody Stole My Gal - Bix Beiderbecke, Frankie Trumbauer - Bix & Tram the sanitation outfalls, creating a breach for the armoured assault.
As the Ghosts withdraw, General Noches Sturm of the Royal Volpone and his adjutant, Major Gilbear, both of whom were disdainful of Gaunt and his "low-born" soldiers, order the Ketzok to bombard the Tanith as they fall back to their base. Three hundred men, including Sergeant Cluggan, are killed and another two hundred wounded. Gaunt almost faces a court-martial when he punches Colonel Ortiz, the Ketzok commander, but is let off when Ortiz claims that his injuries were caused by his Basilisk artillery vehicle's recoil.
He proceeds to level a threat at In My Head - Belgrado - Belgrado Sturm. Fortis Binary is described as a forge-world, a planet-wide factory that fell to Chaos. First and Only describes how the Ghosts manage to sabotage a Chaos ritual after Lord Militant General Hechtor Dravere orders them on a suicidal attack on an enemy trench line. This marks the first demonstration of the hatred that Colonel Draker Flense, the commander of the Jantine Patricians who suggested that Dravere give the assault order, has for Colonel-Commissar Gaunt.
A death world on the edge of the Menazoid Clasp, Epsilon was the site of three shrines to Chaos, designated Primaris, Secundus and Tertius by Imperial tacticians. However, the machine was corrupted by Chaos and Commissar Gaunt destroyed it, despite the psychic puppetry of the Inquisitor, who died after his "instrument" — Imperial Agent Fereyd, the man into whom Heldane had extended his consciousness — was explosively killed.
Colonel Flense also attempted to get his revenge on Gaunt and the Ghosts, as Gaunt had field-executed Flense's Nation Of Ghosts - Marching Orders - Nation Of GhostsGeneral Aldo Dercius, many years previously. The Jantine shock troops annihilated the Tanith Seventh platoon commanded by Sergeant Blane, but were themselves killed to a man by Gaunt's allies, the Vitrian Dragoons.
Gaunt stabbed Flense to death beneath Target Primaris, before escaping along with his men. The jungle world of Monthax is the setting for the end of Ghostmakerwhen Gaunt and his men encounter the alien Eldar as they struggle to wipe out a Chaos infestation. The Ghosts have to co-operate once again with the Royal Volpone 50th, and with an inquisitor who had accused Brin Milo of witchcraft. They discover an ancient portal leading to one of the Eldar's craftworlds, self-sustaining cities in space, which the inquisitor, Lilith Abferquan, closes after the alien Farseer guarding the portal dies.
At the end of this battle, the Ghosts lost an excellent leader, Sergeant Lerod. Aside from these battles, Ghostmaker is interspersed with short stories originally published in Inferno! The beginning of the novel is told from many perspectives — ranging from the rich nobility to low-class civilians — and tells of the opening phases of the siege on Vervunhive. The mega-city's neighbouring hive, Ferrozoica, amasses an army and marches on their former rival with an unknown agenda.
The Vervun Primary militia prepares to repel the invasion forces, but as Vervunhive's High Master refuses to believe that Ferrozoica has mobilised against them, they are not given permission to arm their defence batteries before the Zoicans fire the opening salvos.
Much of Vervunhive is plunged into panic and thousands perish in the first few days, and aid from the Imperial Guard is called for. They learn that Ferrozoica, whom Vervunhive had fought in the Trade War ninety years before, had silenced communications with its neighbours in recent months and began arming.
The influence of Chaos is evident. Colonel-Commissar Gaunt and his Ghosts face opposition from not only the enemy, but also their fellow Guard regiments and the local politicians. Necropolis is a significant point in the series; at the end of the novel, the under-strength Tanith First receives Wichita Lineman - Nick Nicholas - Warm Red. . Sentimental Blue influx of replacement soldiers from the militia and general populace of Vervunhive.
A number of major characters are introduced in the novel. A short story titled In Remembrance directly follows the siege of Vervunhive, and is included in The Founding the first Omnibus. The Ghosts are sent to the Shrineworld Hagia, religious capital of the Sabbat worlds and homeworld of the revered Saint Sabbat herself, to reclaim the holy world from the clutches of Pater Sin and his so-called Infardi. During their campaign to reclaim the Doctrinopolis — the planet's central city — Gaunt, who has command of the ground forces, is forced into a trap set in one of the most holy structures in the city.
A warp-beacon is activated in the process, and a Chaos fleet advances on Hagia to obliterate the Imperial forces. With just eighteen days until the fleet large enough to wipe out the liberation force even if the fleet were a quarter its current size arrives, Gaunt is I Dream Too Much - Various - Piano Music For Parties one last chance to redeem himself by the arrogant and pompous Lord-General Lugo: recover the Saint's remains and holy relics from the Shrinehold in the Sacred Hills for evacuation.
The Ghosts are appointed as the honour guard of these relics, and together with units from the Nation Of Ghosts - Marching Orders - Nation Of Ghosts armoured regiments they form a convoy and journey into the mountains. However, much of Sin's Infardi horde has pulled back into the hills; leaving the Ghosts with no choice but to fight the heretics while at the same time fighting the elements and navigating the unfamiliar terrain.
It also features spectacular armour clashes and reveals more of Gaunt's character. The novel begins with the Tanith First training to take part in the airborne assault on Cirenholm, a dome-city perched above Phantine's toxic Scald. The archenemy's elite Blood Pact have captured the city, which the Imperial forces plan to use as a staging ground for their campaign to reclaim Ouranberg, one of Phantine's largest cities and a major source of promethium.
After the Ghosts successfully infiltrate the Blood Pact's defences and prevent a disastrous loss for the Imperium, Lord-General Van Voytz re-considers his approach on the Ouranberg invasion. A number of Ghosts are hand-picked to form specialist kill-teams, placed in a regime of additional jump-training and covertly deployed into Ouranberg prior to the invasion.
Doing so will break the morale of the Chaos worshippers and enable the Imperial forces to recapture Ouranberg with greater ease. The task is made more daunting with the prospect of thousands of Blood Pact troopers and loxatl mercenaries standing between them and their target.
However, the rest of the Tanith First face their own trials as they await deployment; a great unease is brewing between the Tanith and the Verghastite soldiers, and a crime case involving several Ghosts highlights this divide.
Still under the command of Van Voytz, the Tanith First is deployed as part of the Imperial Expeditionary Force to Aexe Cardinal, where a deadlocked land war has been raging for forty years between the Aexe Alliance a handful of loyal nation-states and the Chaos-corrupted Shadik Republic. Warmaster Macaroth insists that the Aexe Alliance is to remain in command of the campaign, with strained success. The Alliance employs methods of warfare considered obsolete and inefficient according to the modern standard tactics of the Imperial Guard.
Gaunt is quickly frustrated with the brutal strategies and lack of reliable intelligence, and disagrees with the deployment of the scout-specialist Ghosts as grunts in the trenches. Straight Silver is the first novel in which the Tanith First does not see a campaign through to its conclusion: after successfully taking out the siege-guns in the Seiberq Pocket and repelling a Blood Pact flanking manoeuvre in the Montorq Forest, the Ghosts are withdrawn from the front lines and redeployed to Herodor.
At the request of the reincarnated Saint Sabbatthe Tanith First-and-Only is summoned to the remote and tactically insignificant world Herodor. While the Ghosts prepare to defend the city alongside the local PDF force, Gaunt learns the truth of the situation: the woman posing as the reincarnated Saint is Sanian, an esholi whom the Ghosts encountered on Hagia.
Utterly convinced that she is Sabbat, Sanian has clearly lost her mind. Lord-General Lugo — whose career has been unstable since his disgrace at Hagia — plans to use her as propaganda, and does not care that she is an imposter; he believes that he will be forever remembered as the man responsible for a miracle in the Sabbat Worlds. As far as untold thousands of pilgrims, Imperial and archenemy troops are concerned, Sanian La Pista Búlgara - Horizontal the true Saint.
However, things take a strange turn when Sanian actually does become the host for the Saint's spirit, after Sabbat's true incarnation perishes in the assault.
Innokenti deploys nine specialist assassins to the Civitas Beati Nation Of Ghosts - Marching Orders - Nation Of Ghosts the cover of the invasion. Their purpose: kill the Saint and shatter the morale of the I Breathe Without Access To Air - Various - Candlelight Collection III. With the Imperial fleet all but destroyed and surrounded by an enemy Nation Of Ghosts - Marching Orders - Nation Of Ghosts has multiple advantages over them, the Ghosts face one of their most daunting challenges yet.
The title Sabbat Martyr is a reference to the psychic message experienced by a number of Nation Of Ghosts - Marching Orders - Nation Of Ghosts in Honour Guard. Ultimately, it is one of the Ghost's most beloved leaders who becomes a martyr in Nation Of Ghosts - Marching Orders - Nation Of Ghosts name, as he gives his life defending her from the final assassin. Lord-General Noches Sturm, the disgraced senior officer relieved of command during the siege on Vervunhive when caught attempting to desert, is captured by the forces of Chaos while en route Darkenemy (Sefano Sleepless Remix) - Plasmic Shape - Darkenemy (File) a military tribunal.
His memories are bound by a mind-lock, preventing him from revealing vital information about the Crusade. As enemy psykers work hard to remove the mind-lock, the Imperial forces move quickly to stop Sturm jeopardising the entire Sabbat Worlds Crusade. By request of Van Voytz and on his own free will, Colonel-Commissar Gaunt leads a Five For Three - Charly Antolini - Knock Out team of Ghosts to Gereon; a Chaos-held world María Viene Del Mar - Seguridad Social - Puerto Escondido Sturm is undergoing an agonising ordeal to recover his memory.
The insertion team is tasked with rescuing Sturm if he has not yielded the critical intelligence, or killing him if he has done so and betrayed the Imperium. The group links up with the loyalist resistance on Gereon to locate Sturm and evade the heretical forces pursuing them.
With countless fanatical soldiers and foul warp-beings standing between the rescue team and their target, Gaunt and his men must not only fight for their lives, but also resist the corruption of Chaos that threatens to overwhelm them. From this novel on, Eszrah becomes a major character within the series.
It is also the first appearance of Mabbon Etogaur, a former commander in the Blood Pact who returns in the Victory arc. After sixteen months of fighting as part of the Gereon Resistance, Colonel-Commissar Gaunt and his team escape the Chaos-held world and return to Imperial territory. Instead of praise and acknowledgement of their actions, the Ghosts are met with deep mistrust and abuse.